Thursday, 30 May 2013
Hard Surface Modelling: Chevrolet Silverado 2011 WIP
This is a Chevrolet Silverado Crew Cab 2011. Modelling done in Maya using hard surface techniques, this is an early VRay render.
Character Design: Axis Zedop
This character was part of the Production History and Analysis class at VanArts. The goal was to create a cartoon style Alien character who players could relate to as a main character. Modeling and rendering done in ZBrush
Wednesday, 22 May 2013
Friday, 10 May 2013
Modelling: Warhammer 40k Ork Shootah (WIP)
The face was modeled and textured in 3D Coat, then then Blend Shapes were created in Maya. This image was rendered in Mental Ray, using Maya nHair. Total time approx 18 hours.
Friday, 19 April 2013
ZBrush Modelling: Bane Project
This is a few months old now, my second Zbrush project, inspired by Bane from The Dark Knight Rises.
Sunday, 7 April 2013
Thursday, 28 March 2013
Hard Surface Modeling: Humvee
The Humvee
This project was my first attempt at modeling a vehicle in a few years. Modeled in Maya.
Color rendered with V-Ray and simple textures.
Wireframe
Wednesday, 20 March 2013
Film Study: Anchorman Screenshot
Photoshop Painting - Film Study: Anchorman
Painted in Photosup using primarily round brush.
Approximate time 20 hours. Completed Oct 10, 2012
Sunday, 27 January 2013
First Post, First ZBrush Model
Subscribe to:
Posts (Atom)











