Thursday, 30 May 2013

Hard Surface Modelling: Chevrolet Silverado 2011 WIP

This is a Chevrolet Silverado Crew Cab 2011. Modelling done in Maya using hard surface techniques, this is an early VRay render.

Character Design: Axis Zedop


This character was part of the Production History and Analysis class at VanArts. The goal was to create a cartoon style Alien character who players could relate to as a main character. Modeling and rendering done in ZBrush

Wednesday, 22 May 2013

Concept Art: Standing Stones

Quick environment concept using tilted perspective. Painted in Photoshop, approx 4 hours.

Life Drawing: Hand Study

Each drawing completed observing 15 minute poses using charcoal pencil/powder.

Friday, 10 May 2013

Modelling: Warhammer 40k Ork Shootah (WIP)


The face was modeled and textured in 3D Coat, then then Blend Shapes were created in Maya. This image was rendered in Mental Ray, using Maya nHair. Total time approx 18 hours.

Friday, 19 April 2013

Sunday, 7 April 2013

Thursday, 28 March 2013

Hard Surface Modeling: Humvee

The Humvee

This project was my first attempt at modeling a vehicle in a few years. Modeled in Maya.
Color rendered with V-Ray and simple textures.
Wireframe

Wednesday, 20 March 2013

Film Study: Anchorman Screenshot

Photoshop Painting - Film Study: Anchorman


Painted in Photosup using primarily round brush.
Approximate time 20 hours. Completed Oct 10, 2012

Sunday, 27 January 2013

First Post, First ZBrush Model


This post is somewhat of a test for this blog, so I thought it fitting to include the first attempt at facial modeling in ZBrush. So here's the top quarter of man floating in a gradient!