Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts

Thursday, 30 May 2013

Hard Surface Modelling: Chevrolet Silverado 2011 WIP

This is a Chevrolet Silverado Crew Cab 2011. Modelling done in Maya using hard surface techniques, this is an early VRay render.

Character Design: Axis Zedop


This character was part of the Production History and Analysis class at VanArts. The goal was to create a cartoon style Alien character who players could relate to as a main character. Modeling and rendering done in ZBrush

Friday, 10 May 2013

Modelling: Warhammer 40k Ork Shootah (WIP)


The face was modeled and textured in 3D Coat, then then Blend Shapes were created in Maya. This image was rendered in Mental Ray, using Maya nHair. Total time approx 18 hours.

Friday, 19 April 2013

Sunday, 7 April 2013

Thursday, 28 March 2013

Hard Surface Modeling: Humvee

The Humvee

This project was my first attempt at modeling a vehicle in a few years. Modeled in Maya.
Color rendered with V-Ray and simple textures.
Wireframe

Sunday, 27 January 2013

First Post, First ZBrush Model


This post is somewhat of a test for this blog, so I thought it fitting to include the first attempt at facial modeling in ZBrush. So here's the top quarter of man floating in a gradient!