Thursday, 30 May 2013
Hard Surface Modelling: Chevrolet Silverado 2011 WIP
This is a Chevrolet Silverado Crew Cab 2011. Modelling done in Maya using hard surface techniques, this is an early VRay render.
Character Design: Axis Zedop
This character was part of the Production History and Analysis class at VanArts. The goal was to create a cartoon style Alien character who players could relate to as a main character. Modeling and rendering done in ZBrush
Wednesday, 22 May 2013
Friday, 10 May 2013
Modelling: Warhammer 40k Ork Shootah (WIP)
The face was modeled and textured in 3D Coat, then then Blend Shapes were created in Maya. This image was rendered in Mental Ray, using Maya nHair. Total time approx 18 hours.
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